Gaming culture has long been a cynical one, even within one of the
most imaginative mediums in mankind’s history. “Are they kidding me with
this camera?” we ask, seven minutes into a game that took dozens of
people at once several years to make.
PixelJunk Monsters Ultimate HD (PlayStation Vita)
Developer/Publisher: Q-Games, Double Eleven/Sony Computer Entertainment
Released: July 30th, 2013
The HD era has brought with it re-releases of games past, paving yet
another avenue for pent up gamer frustration. Publishers are even collecting collections at this point; how many times do they want us to pay for this stuff?
When the option presented to you is as finely-tuned as PixelJunk Monsters, as many times as you’re asked.
Every time people compare their favorite PlayStation Network games,
2008’s PixelJunk Monsters always enters the conversation at some point,
and they still speak as fondly of it now as they did when it was new.
PixelJunk Monsters Ultimate HD, then, delivers exactly what the title
promises: the definitive version of the quintessential tower defense
game. That means the original PS3 game, the Encore DLC, the Deluxe
content from the PSP port, and a few other additions are rolled into one
portable package that won’t look blurry on your PlayStation Vita’s OLED
screen.
If you’ve never played PixelJunk Monsters, the rules are simple.
Waves of monsters are looking to reach your base at the end of the
level, and as Tikiman your job is to protect the villagers that live
there. To do so, you build replace trees along the path with towers
ranging from medieval arrows to anti-air lasers and mortars. Each
monster that survives will kill one villager, and the death of all 20
means game over. If you manage to make it all the way through with
everyone intact, you get a rainbow.
Each tower can be leveled up three different ways: gaining experience
by damaging enemies, using rare gems that are occasionally dropped by
slain enemies, or simply by standing and dancing next to one for a
little while. That last one will remain adorable until the end of time.
Placing and leveling the right towers is key to simply beating a
level, but it’s absolutely essential if you plan on rainbowing every
stage. That means snap decisions on whether to use gems to level your
basic towers or unlock advanced stuff like Tesla towers and the
above-mentioned lasers, and even razing towers to collect the gold
you’ve spent to buy more powerful stuff down the line. Getting a perfect
result presents a massive difficulty spike on harder levels that’s
turned players off of previous iterations of PixelJunk Monsters, and
Ultimate HD hasn’t rebalanced the game to change their minds.
While it doesn’t match the satisfaction of seeing a world map
peppered with little rainbows, no one should have any trouble simply
getting through each level, even without bumping the difficulty down to
casual. Even if you feel like restarting, the minimal load times keep
the “one more try” mentality the game instills in you from ever being
frustrated. No matter the experience you’re looking for, PixelJunk
Monsters Ultimate HD is gratifying.
While the additions are minor between Deluxe on PSP and Ultimate HD,
they’re definitely appreciated. The most obvious is that the visuals now
match the PlayStation 3 version’s to a tee, with zero of Deluxe’s
jagginess. It also seems to run much more smoothly, if playing Deluxe on
my Vita is any indication. The default camera is zoomed in as it was in
Deluxe, but now the action can be zoomed out to allow you to see the
entire playing field at once if you choose. The detail on the zoom is
nice, but I personally found it best to see everything on harder levels.
Tikiman can also be told where to go with a tap of the screen, but
he’ll always walk in a straight line without trying to go around
obstacles like rocks or enemies, so it’s rarely the best option.
What could have really used an overhaul, though, is the online co-op
play. Not the idea — playing through tough levels with a friend is
always a treat — but its execution is as baffling now as it was on PSP.
For whatever earthly reason, your progress through Ultimate HD is
separated between the two modes; getting to those later stages requires a
second, separate co-op playthrough. This was a common complaint four
years ago, and it’s baffling that the issue remains.
Fortunately, all of the other untouched are those that elevated
PixelJunk Monsters beyond simple cult status. The vibrant hand-drawn
graphics are right at home on the Vita, colorful and cheerful as ever,
while the ambient soundtrack elevates from calm to high alert without
ever making you feel too anxious. Otograph’s work on the music remains a
favorite, several years later.
While the original PlayStation 3 release remains one of the best
games on the platform, PixelJunk Monsters begs to be played on the go.
While Deluxe is playable on Vita and was good fun just a couple of weeks
ago, there’s no going back once you’ve played Ultimate HD. It’s the
most complete version of an all-time classic, and it’s perfectly
portable to boot.
http://www.stealthybox.com
By Joe Garcia
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