It
seems like this generation has had its fair share of action-based role
playing games as well as hack ‘n slash titles, but not since the classic
Dungeons & Dragons arcade games have the genres come together in
harmony. However, that’s exactly what happened when Vanillaware sat down
to develop the PlayStation exclusive title, Dragon’s Crown.
Dragon’s Crown (PlayStation 3, PlayStation Vita)
Developer/Publisher: Vanillaware/Atlus
Released: August 6th, 2013
Dragon’s
Crown starts off simple enough, giving you the chance to choose between
six different character classes. Unlike other class-based games, a
description of each available class in terms of difficulty is given as
well. If you’re a newer player, it’s likely you’re going to want to
choose to play as the Amazon or Knight. If you’re experienced enough,
though, you may find it more challenging and rewarding to play as a
Wizard or Sorceress. Fortunately Dragon’s Crown also has a standard
difficulty setting for you to set to make sure you have an enjoyable
time regardless of which character you choose.
As is the norm with
most RPGs, you then get to name your character, select your color
palette for clothing and choose your language setting. Once done, it’s
time to jump into the world of Hydeland and get ready to start
button-mashing bad guys throughout the land.
Hydeland
is an amazing fantasy world that is scattered with nine different maps
to play through, as well as a town hub where you conduct all of your
business. In town there is a Tavern to recruit more allies into your
party, a Church that gives you the opportunity to pray for benefits,
bury bones you find on your travels, and even the ability to resurrect
those bones in order to turn them into allies you pick up at the pub.
Like most games you also have your standard item shop, magic shop, and
Adventurer’s Guild where you can set skill points and pick up a myriad
of side quests in order to help progress your character through the
game.
Many gamers are going to feel like Hydeland is pretty small
with just nine maps, but that’s hardly the case as each map offers two
different routes and even two different bosses. It may sound like a
cheap way to increase the amount of content on offer, but Dragon’s Crown
is exciting to fight through and beautiful to look at despite the
repetitive scenery.
Combat in these areas is fully fledged out and
is quite different from character to character. This is further
achieved by each character class having unique skill trees and common
skill trees to change up the experience. The button-mashing,
hack-and-slash portion of the game is rewarding in and of itself due to
the difference in melee attacks and fighting options.
As
you progress through each dungeon, so to speak, you unlock treasure
chests and pick up loot from enemies. The loot is highly varied,
comparable to a game like Borderlands (strangely enough) when it comes
to addiction. Loot ranges in value from an F-Rank to an S-Rank, which
determines how valuable a weapon or accessory is to you. One of the
cooler aspects of the loot system is deciding whether to sell the item
blindly or have it appraised to find out what it actually is. Since it
costs an extra bit of coin to have an item appraised and it might be
worth less than you’d like, the process becomes a gamble. Unfortunately,
I didn’t find banking money that difficult in the game, so it kind of
draws away from the risk/reward element of appraisal.
It’s a good
thing Dragon’s Crown’s universe is so beautiful and the art direction is
amazing. If it wasn’t for that, the repeated dungeons, catacombs,
forests and other areas would be dull and boring to continually play
through. Hydleland has been crafted as a vibrant world that will leave
you staring at the screen during battle and will probably be responsible
for your death several times.
Sadly, Dragon’s Crown isn’t all
positive as one of the biggest negatives the game faces throughout play
is its story. It’s not only a little boring but also massively
repetitive in how it is told. The narrator’s voiceover is well chosen,
but he tells you to do the same thing over and over again, yammering
until you actually do what he’s talking about. So if you’re going in and
out of sections of your town hub, you’re greeted with the exact same
repeated response telling you what to do next. It gets very annoying
after a while and a lot of people may just end up turning it off, which
detracts from the game.
The
online component for Dragon’s Crown can also be considered a negative
or a positive depending on how you look at it. Oddly enough, you can
only access the online multiplayer after completing all nine stages of
play. According to Atlus, it’s pretty much a “crawl before you walk”
situation. However, online play is stable on PlayStation 3 and while it
does have its hiccups on Vita, it’s still more than playable and only
becomes an issue when the screen is littered with action and your WiFi
signal is low. If you have strong WiFi, everything should be good to go.
Unfortunately, the Vita and PS3 cannot cross-play through online play.
However, you can transfer your saves between each format, so in a way,
you can still play with the people you want to depending on the formats
they own…so long as you own both versions, that is.
Dragon’s Crown
is easily one of the best Vita games of the year and you will get as
much out of it as you put into it. Whether you go with the PS3 or Vita
version, you’ll find it to be a worthwhile purchase. While it is a
controversial title and many may avoid it due to a couple of character
designs, it’s still a game worthy of your time and attention.
Vanillaware has developed a magnificent experience that is sure to
influence similar titles in the future.
As I played through
Dragon’s Crown it is easy to see why so many gamers are anticipating its
release. It manages to remind you of the games you played growing up
while also providing the feel of modern games that have helped make
gaming grow. Vanillaware has done a fantastic job creating a work of art
that is going to appeal to both old school and new and, personally,
that’s something worth recognizing as not many developers are capable of
providing that type of experience.
http://www.stealthybox.com
By David Wales
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