It’s no secret that AAA games are in trouble. They’re costly and
frequently forgettable, rarely justifying the ballooned cost of
developing and marketing them. Why bother paying $60 for a game when you
can have just as much fun with a game downloaded from Xbox Live Arcade
or PlayStation Network for a fraction of the cost? Then a game like The
Last of Us comes along, reminding us that big budget games still have a
place, and still capable of delivering experiences that you can’t get
with smaller titles.